History
You’ve all grown up seeing it – a local scoundrel or fugitive sprinting through the cobblestone streets, pursued by a dozen city guards. Then comes that sharp, defining moment: a guard levels a carbine and fires. There’s a loud pop, a blooming cloud of smoke, the pungent stench of burnt gunpowder, and the crackling pressure differential of a lead slug shattering the sound barrier.
In this world, heroes are always being born and setting off toward their destinies. Your own paths have brought you close enough to the docks to see the great sky-vessels loading cargo, taking on contracts, and earning fortunes off the trade routes of the void.
There are countless factions vying for control throughout the system. Some might genuinely want the best for you, but all of them want the best for themselves. The pristine armadas of the Imperial Elven Navy, the ancient stone-carved fortresses of the Dwarven Houses, the sprawling Human Wildspace Alliances, the industrial war-fleets of the Scro, Illithid raiders, Neogi slavers, and a lawless manifest of pirate clans – every single one of them seeks absolute dominion over the Astral Sea.
In this setting, every person is the lord of their own domain. A craftsman dictates everything that happens inside his workshop. A city guard and their sheriff dictate the law within their city gates. The higher a person’s title, the farther their domain reaches – though some establish their dominion wherever they choose to lay their hat for the night.
Because of this, you need to prepare yourselves for the real scale of an interstellar campaign. You’ll be managing thousands of gold pieces for ship repairs, purchasing trade cargo for high-stakes missions, outfitting sub-fleets to handle distant crises, or contracting heavy civilian transports to haul tons of raw resources to your objectives.
This world is not strictly medieval fantasy, nor is it hard sci-fi. We are playing in a high-magic Renaissance setting – a Weavepunk era where magic is leveraged as an industrial bridge. Standard agriculture couldn’t feed a sprawling metropolis of 500,000 to a million souls, so magical enhanced Harvesters sweep across hectars of grain in hours. When technology reaches a high enough level, it looks like magic—and here, magic actively supplements and replaces industrial science.
Your weaponry reflects this balance. Standard muskets and pistols are rear-loaded using single-shot chamber blocks. You replace the entire chamber block and slot a fresh one into the weapon’s breech, reloading your spent chambers during quiet downtime. Multi-shot rotating cylinders do exist, but they require the craft of an Artificer and are far too expensive for every common guard to carry.
Mundane magical weapons and armor (+1) are standard, industrialized issue – hardened through superior metallurgy and runic efficiency. But when you look at higher-rated gear (+2 and beyond), you begin to see physical conduits, copper hosing, and translucent piping carrying pulsating, semi-solid Aetheric ‘plasma.’ These glowing veins carry raw energy, power, and information across armor plates, vehicle frames, and ship hulls alike.
Everyone in this society carries a Comm-Stone with a strict limit of 10 attuned contacts. As ships approach a harbor, captains call ahead via their stones to negotiate landing procedures and trade terms. Out in space, Helmsmen communicate ship-to-ship, negotiating terms of marque, passage fees, or taxation across their shared velocity zones.
The stars are open, the Astral Gates are humming, and the galaxy is waiting to see who takes the helm. Welcome to the crew.”
The Warehouse
The stars are vast, cold, and crawling with ancient terrors, but your 70-ton Battle Dolphin is fueled and ready to dive into the darkest currents of the Astral Sea. You stumbled upon this vessel and forged a dangerous alliance with a clandestine organization known as The Warehouse, taking on a burden few mortals could survive. Now, your daily grind consists of tracking down the overly powerful entities, rogue monsters, and catastrophic artifacts that are wrecking havoc across civilized space. You inject yourself into the most volatile trouble spots in the multiverse, stepping in to resolve apocalyptic problems that no one else is capable of handling.
The hunt itself is only half the battle; the true nightmare is keeping your discoveries out of the wrong hands. With one hand, you are holding back the pristine armadas of the Imperial Elven Navy (IEN), the brutal war-fleets of the Scro Navy, and the ancient Dwarven clan-houses. With the other, you are fending off Illithids, Beholders, Neogi slavers, and ambitious humanoid alliances. Every pirate corsair, rogue individual, demon, devil, and celestial is hunting for the exact same anomalies you are desperate to hide away. Giving any of these factions access to the world-ending artifacts in your cargo hold spells assured doom for everybody—not just their immediate political enemies.
Out here in the deep void, you have very few friends and a rapidly expanding list of enemies desperate to see you fail. Every planetary drop is a massive gamble, and every contained nightmare is a ticking clock. Will you succeed in keeping the cosmos intact, or will you fail and watch the stars burn?